We’ve been working with it for a while looking to tap into the GPU acceleration. We’ve found some interesting points so far; limitations, capabilities, hardware issues.
A little sneak peek is that we’ve been working on creating something that runs at 1080p with lots of dynamic motion. Without GPU acceleration we’d have been quite limited to what kinds of things we could have created; with the Molehill API’s, we’ve been able to push even further.
Look for some more posts on flash player 11 and how one of our latest projects using it turns out.
Nate is currently a Senior Presentation Layer Architect at Razorfish Chicago. As an SPLA Nate: participates in technology leadership team and resource allocations, manage fulltime and contractor resources, represents technology for groups of brands across multiple clients, furthers development of standards within the office, architects project implementations and fosters community and mentoring.