Working with basic Kinect in flash is as easy as working with TUIO in flash. We’ve written a few things to get people started with TUIO and they all apply here.
Before you know it you’ll be making fun things like this:
After you’ve gotten started with TUIO, you’ll need a different application for grabbing/transforming the data from a Kinect into TUIO data that can be consumed by your application.Continue reading
Need a once stop shop for getting started with TUIO and flash? There’s lots of tutorials out there, but we have a summary of the breadth of content in its relation to flash.
Everything one needs to get up and started developing a TUIO application.
What is TUIO? Here’s a brief and more detailed overview.
There are several ways to get TUIO data into flash, here’s a breakdown of them.
There’s a couple TUIO AS3 libraries of note, we look at their benefits.
This library has lots of great methods for creating gestures, but there’s some gotchas. See what they are.
A simple TUIO application
More complex applications
Congratulations, either you have an in depth knowledge of TUIO, or you’ve decided to jump right in.
Here’s a high level breakdown to get up and running as fast as possible.Continue reading
While the bubble bird library is a great implementation of TUIO protocol the gesture system currently has a few gotchas.Continue reading
There are two mainstream AS3 libraries for interpreting TUIO protocol data and making use of it within flash. Here’s a look at some of their details.Continue reading
Flash can connect to TUIO data services in one of three ways; TCP, UDP, LocalConnection. Here’s a breakdown of those methods.Continue reading
In the most simple definition, TUIO is a way of sending a representation of touch points between two applications.Continue reading