Working with basic Kinect in flash is as easy as working with TUIO in flash. We’ve written a few things to get people started with TUIO and they all apply here.
Before you know it you’ll be making fun things like this:
After you’ve gotten started with TUIO, you’ll need a different application for grabbing/transforming the data from a Kinect into TUIO data that can be consumed by your application.
Continue readingNeed a once stop shop for getting started with TUIO and flash? There’s lots of tutorials out there, but we have a summary of the breadth of content in its relation to flash.
TUIO and flash quick start guide
Everything one needs to get up and started developing a TUIO application.
What is TUIO? Here’s a brief and more detailed overview.
Getting data from the TUIO tracker into flash
There are several ways to get TUIO data into flash, here’s a breakdown of them.
There’s a couple TUIO AS3 libraries of note, we look at their benefits.
Bubblebird TUIO AS3 library and gestures
This library has lots of great methods for creating gestures, but there’s some gotchas. See what they are.
A simple TUIO application
Coming soon.
More complex applications
Coming soon.
Congratulations, either you have an in depth knowledge of TUIO, or you’ve decided to jump right in.
Here’s a high level breakdown to get up and running as fast as possible.
Continue readingWhile the bubble bird library is a great implementation of TUIO protocol the gesture system currently has a few gotchas.
Continue readingThere are two mainstream AS3 libraries for interpreting TUIO protocol data and making use of it within flash. Here’s a look at some of their details.
Continue readingFlash can connect to TUIO data services in one of three ways; TCP, UDP, LocalConnection. Here’s a breakdown of those methods.
Continue readingIn the most simple definition, TUIO is a way of sending a representation of touch points between two applications.
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